The Roll Tree, Node by Node - Unscathed RNG Wiki
Every Roll skill tree node in Unscathed: Hot Streak, Fleetfoot, and Cooldown Cut across five tiers, with costs, builds, and Quick Roll synergy.
Overview
The Roll skill tree is the farming branch of Unscathed, focused on roll speed and bonus roll chance. It holds 15 nodes across five tiers in three effect families, and maxing it costs 15 skill points. This guide breaks down every node and the builds that use them. For the overall order, see the skill tree guide.
Skill Tree Advice on Video
This beginners guide covers the skill tree alongside progression and aura picks, making it a useful companion to this page. Watch the skill tree section twice before spending points, since the tree has 15 nodes across five tiers. Our luck guide explains why roll speed matters.
The Roll Tree Overview
The Roll tree exists for one reason: maximize rolls per session. Its three families work together, with Hot Streak adding bonus roll chances, Fleetfoot raising roll speed, and Cooldown Cut improving bonus roll speed. All three feed the same farming goal. The skill tree guide puts this branch in order.
Every node costs one skill point, and you must unlock the previous tier before the next. That structure makes the tree predictable: five tiers, three nodes per tier, 15 points to max. Plan the order before you spend. All seven trees share the point pool described in the skill tree guide.
Most players treat the Roll tree as an AFK investment. It shines with Auto Roll running, and it pairs perfectly with the Quick Roll gamepass for the highest rolls per hour. If you only play short sessions, prioritize Hot Streak first. See the luck guide for the wider build.
All 15 Nodes
The table lists every node in the Roll tree with its tier and effect. Hot Streak and Fleetfoot scale linearly, while Cooldown Cut changes the bonus roll rhythm. Use it as a reference when planning your first 15 points. See the luck guide for how they stack with potions.
| Tier | Hot Streak | Fleetfoot | Cooldown Cut |
|---|---|---|---|
| Tier 1 | I: +10% bonus roll chance | I: +1% roll speed | I: -100% cooldown factor |
| Tier 2 | II: +20% bonus roll chance | II: +2% roll speed | II: -100% cooldown factor |
| Tier 3 | III: +30% bonus roll chance | III: +3% roll speed | III: -100% cooldown factor |
| Tier 4 | IV: +40% bonus roll chance | IV: +4% roll speed | IV: -100% cooldown factor |
| Tier 5 | V: +50% bonus roll chance | V: +5% roll speed | V: -100% cooldown factor |
Build a Max Roll Setup
Maxing the Roll tree is straightforward: buy each tier from bottom to top. Start with tier one across all three families, then push each family upward together. This keeps every node useful instead of front-loading one family. The priority order explains where this tree fits overall.
Because all seven trees share one point pool, a full Roll tree is a commitment. Most players cannot max everything, so reserve this tree for characters built around rolling. If you PvP often, spend some points elsewhere first. See the luck guide for the full farming build.
Unlock tier one
Buy one point in each family: Hot Streak I, Fleetfoot I, and Cooldown Cut I.
Climb each family
Level all three families together so no tier blocks your progress.
Max Hot Streak first
Bonus roll chance gives the biggest farming return per point.
Follow with Fleetfoot
Roll speed adds steady attempts on top of the bonus rolls.
Finish with Cooldown Cut
The cooldown improvements smooth out the bonus roll rhythm.
The Three Families
Each family covers one mechanic, and together they cover the whole roll loop. Bonus chance decides how often extras happen, speed decides the base rate, and cooldown tuning smooths the rhythm. None of them work as well alone. The luck guide explains the full stat picture.
Hot Streak
Raises bonus roll chance from +10% to +50%.
Fleetfoot
Raises roll speed from +1% to +5%.
Cooldown Cut
Improves bonus roll speed and cooldowns per level.
Best Builds
Different playstyles want different node mixes. AFK farmers want everything maxed, while hybrid players take Hot Streak first and stop early. Pick a build that matches how you actually play, and check the luck guide for the full surrounding stat picture.
- Full Roll tree: 15 SP, best for dedicated AFK farmers
- Hot Streak + Fleetfoot only: cheaper hybrid farming build
- Roll tree plus Quick Roll gamepass: maximum rolls per hour
- Skip Cooldown Cut early if you are short on points
Quick Roll Synergy
The Quick Roll gamepass and the Roll tree multiply each other. The gamepass raises your base roll rate, and the tree's bonus rolls and speed then scale on top of it. Players chasing the highest hourly roll count run both together. See the luck guide for the full hourly formula.
Frequently Asked Questions
How many nodes does the Roll skill tree have?
Fifteen nodes across five tiers, split into three families: Hot Streak, Fleetfoot, and Cooldown Cut. Each node costs one skill point.
What does Hot Streak do?
Hot Streak raises bonus roll chance from +10% at tier one to +50% at tier five. It is the strongest farming node family. See the skill tree guide for the order.
What does Fleetfoot do?
Fleetfoot raises roll speed from +1% to +5% across its five tiers, giving you more base attempts per hour overall.
What does Cooldown Cut do?
Cooldown Cut improves bonus roll speed and cooldown behavior by -100% coefficient per level, smoothing out the bonus roll rhythm.
How many skill points does maxing the Roll tree cost?
Fifteen points total, one per node. Since all seven trees share the pool, maxing Roll is a serious long-term commitment.
Is the Roll tree good for AFK farming?
Yes, it is built for it. Pair a maxed Roll tree with Auto Roll and the Quick Roll gamepass for the highest rolls per hour.
Can I reset the Roll tree?
Yes, at the Alchemist NPC for Robux. Only reset when you have a clear new build, since the fee is real money.